Bestiary

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Bestiary entries in Hyperborea. Click on enemies and NPCs using the Zeartholum to fill entries.

Achievements

Name Description Swordsman Advice
Pursuer of Leng (other players) A fellow Pursuer of Leng.
Undead A corpse reanimated by chaotic influence.
Kalx Bat A winged creature said to be native to Kalx, although there is no consensus on where that is. These little creatures are delicious when cooked well.
Rogue Alkemist A madman that flees from anything, but replenishes healing potions if killed. The Rubedo Vial is good for healing, but also deals high damage to certain foes.
Poltergeist Don't look at me. Don't look at me. Please don't look at me.
Goblin An Iltamoid creature mentioned in the Chaotica Tablets, perhaps having some significance in Hyperborea.
Initiate Errant cultists drawn to Hyperborea in search of esoteric knowledge. A good Wither Knife should teach these fools to run off.
Lunatic A madman wielding a throwing axe.
Averhound A common dog breed in Phendra. Its twitchy gait and frothing mouth suggest some form of illness.
Keeper of the Book A goblin driven to madness by the contents of the Zeartholum. Yet even this endless tome knows not the meaning of Leng. The Zeartholum is a valuable tool for learning about your enemies.
Abomination An undying human that communed with the Void Miasma long ago.
Hyperborean Eye An eye harvested from the Carcass Shrine long ago, said to reveal terrible things. Fires slow projectiles. Eyes are typically vulnerable to having an arrow shot into them.
Parasite A parasite despised by all creatures, said to have infested much of the Logoth Cluster. Always kill parasites.
Elder Abomination An Ancient Phendrian that communed long ago and is infested with parasites.
Demonic Spawn Unholy creatures commonly found in the remains of larger demons.
Faceless Imp Slave demons that constructed the great Labyrinth of Kalx, now fodder in the Archdemons' conquest. Wyvern Snaps will stun this stupid creature and keep it from jumping around.
Umbral Glyptonotus Scavenger creatures eating away at the Carcass Shrine, the demon buried beneath the ice.
Brain Sucker Demonic leeches that subsist off of spinal fluid.
Man Snatcher Psionic demons that abduct and dissect human subjects. They carry powerful potions at all times, and drop them on death. When a Man Snatcher sustains enough damage, it will enter a rage. Use a Wyvern Snap to nullify it.
Iason, Into Azoth Mysterious Pursuer of Leng that bleeds mercury and wields Salamander. The Apostate has branded many souls with the Umbral Mark, but the conditions for being chosen are unknown. He is unable to dodge arrows while he is stunned.
Despawn Anchor An animated Respawn Anchor that uses its latent Spira to teleport or fire high-damage homing projectiles at its foes. Stun it with a Wyvern Snap and crush it into rubble.
Nightgaunt A winged demon described in northern Phendrian folktales as swooping down to bite unsuspecting victims at night. Bring this winged devil down with a single arrow.
Shulker These biomechanical sentinels are vulnerable to head strikes. A proper mix of head strikes and stun attacks will kill these things quick.
Harbinger A maddened knight of the Crimson Prince, this warrior wields and drops the Electric Claymore, which stuns enemies.
Hussar of the Khan Weaker soldier that followed the first Great Khan into Hyperborea. One can only wonder what the cause of the Khan's untimely death was.
Crusader of the Khan When faced with large, heavily armored foes, there is always the option of simply stunning them and running past them.
Shulker Knight This tougher shulker variant is skilled with the bow, but is vulnerable to arrows and head strikes.
Watcher Certain members of the Gore Priests have abandoned their vows and now serve the Apostate, who has been imprisoned by the Order for many ages. The Watchers are his eyes in places he can not reach.
Bone Monk The Bone Monks are servants of the mysterious and reclusive Prophet who has resided in Hyperborea for much time. Flying enemies are typically weak to projectiles. These silly Bone Monks are no exception.
Black Liquid Pitch black liquid that seeps up from the ground in the Lunarium Nexus. Perhaps it flows upward from the caverns below.
Idith A woman with a debilitating skin disease.
Alhazred A Melth alkemist and polymath from Tyrrim.
Skezy Alhazred's pet trilobite, Skezy.
Umbral Termite Venomous spiders that crawl about in the tunnels beneath the Lunarium Nexus, where the Wretch is said to reside.
The Wretch A creature of void and bone that lurks beneath the Lunarium Nexus. Use stuns hits to interrupt his gravity well attack.
Crimson Knight Soldiers of high standing in the Crimson Vanguard, now maddened by the influence of the Soul Well.
Iron Mercenary A mercenary hired by the Crimson Vanguard. Despite their low social status, they are still formidable.
Syartholux Remnant power without will, often left behind by those exposed to the Soul Well. Destroy it to usurp its power. Wait to usurp its power until the moment is right, and then use the Syartholux to annihilate your foes.
Researcher Undead researcher from the Crimson Vanguard. The AC Thalassa is primarily a research vessel, although it has been fitted with defensive weaponry for this particular operation.
Diplomat Undead diplomat from the Crimson Vanguard. The Vanguard has long claimed that their royal line are the true heirs of the continent of Vallinde, although the claim is not recognized internationally.
Siridelian Guard An elite knight of the Siridelian Guard armed with a long-range precision rifle. Members of the Guard are typically sent on serpent hunts, but this group has been selected as protectors of the Crimson Prince. Get close to their face and they won't be able to use their firearms.
Welder Engineers employed in AC Thalassa, a massive airship command base belonging to the Vanguard's Royal House. Their souls have become volatile, and explode when killed.
The Crimson Prince The maddened Prince of the Crimson Vanguard. Relies on dodgeable wave attacks and complex projectiles.
Cultist Disciplined and deadly, the Cultists are masters of various spells. If one lacks the ability to dispel illusions, simply fire your arrows faster than these dullards can summon them.
Illusion A false manifestation conjured by a Cultist. Illusions can be killed with enough effort, but can be instantly dispelled with the proper tool.
Summoner A cultist specializing in summoning Nightgaunts. Nightgaunts are among the lowest of demons, and are easily controlled.
Entranced Gazer Those who gaze into the dracolyne crystal ball will eventually lose their minds. Nevertheless, this Cultist's entrancement has only increased the power of their spells and illusions. If one lacks the ability to dispel illusions, simply fire your arrows faster than this dullard can summon them.
Owleye A warrior from a hidden island who retired to explore Serinden.
Sangeist A spirit drenched in blood and born of malice. Stun this foe with a Wyvern Snap and kill it.
Synne the Heretic Once a commander under the first Great Khan, Synne abandoned his post to study Chaotica. One must be destroyed so the other may ascend.
Bloodletter Kelemn A madman who utilizes his own mercury-contaminated blood in his attacks. One must be destroyed so the other may ascend.
Void Spirit An unholy spirit of the Miasma that must be destroyed with fire, unless...
Totem Sentinel Properly space yourself out of this totem's orbiting attack, and then wail on it.
Sanctum Gladiator A warrior from the Obsidian Sanctums chosen for various duties.
Phantasm Certain Man Snatchers adept in psionic influence are able to maintain invisibility at all times, unless the illusion is dispelled. As far as invisible enemies go, I was never able to see them anyways. But if helpful, one could dispel the illusion.
Dissected Husk The Man Snatchers are deeply knowledgeable on death, and its reversal. After all, it is the grand purpose behind their work.
Floater It is perhaps wiser not to speculate as to what the Man Snatchers do with their prey.
Falling Star Abhorrent meat-bag filled with fire-lymph and copper sulfate. Why it was created is a mystery to all but the Man Snatchers. Explodes when it hits the ground or is damaged.
Radome A husk with a bag of fire-lymph and copper sulfate covering its head. Explodes when damaged.
Withered Hussar An undead soldier consumed by withering, their insides transmuting into a meaningless mush.
Leper Monk A Bone Monk consumed by the withering that seeped up from below the Nexus.
Withered Host A lumbering husk serving as a nursery of withered dregs, the Host will vomit souls at anything it can see.
Lich A former human who fell in battle, and in death made a pact with Ve Baal Baerith, becoming an undying slave. Wither Knives do well to drain what remnant life force remains in liches.
Captain of the Hussars High ranking soldier of the army led by the first Great Khan into Hyperborea. It is unknown what occurred during the campaign, as it is never mentioned in written histories. Interrupt jumping attacks with a stun hit.
Karcidemon A demon of the lower castes of the Nameless Realm, born during the Age of the Wyrm. Its skin is reinforced with dense structures of calcium, which can be destroyed with an electric current. Wyvern Snaps or an electric stun will force this beast to cease its endless charging, leaving it vulnerable to strikes.
Frozen Imp A faceless imp that froze on the Bridge of Frozen Tears. Wyvern Snaps will stun this stupid creature and keep it from jumping around.
Ancient Phendrian An Abomination armed with the Gnarled Iron. It lurks on the Bridge of Frozen Tears, which is prone to sweeping snowstorms. Use stuns hits to cancel its jumps and shockwaves, leaving it open to attacks.
Banshee A vicious creature, evidently once human, now gaunt and starved.
Changeling By some means of illusion, this skinless corpse is able to disguise itself as others, almost passing for human. You cannot be affected by visual trickery if you are blind.
Mechanical Banshee A banshee fit with cybernetic enhancements and jet propulsion. By being fitted with metal armor, this creature is now vulnerable to electric stuns.
Armored Changeling An unholy union of metal and bone, still capable of disguising it self through illusions. By being fitted with metal armor, this creature is now vulnerable to electric stuns.
Mechanical Monk The Bone Monks are servants of the mysterious and reclusive Prophet who has resided in Hyperborea for much time. It would seem this Monk was mechanically enhanced within the Hemozoic Forge. By being fitted with metal armor, this creature is now vulnerable to electric stuns.
Frostbite Ancient workers in the Glacious Station that have become heat-vacuums. The history of the Glacious Station, and that of the Hemozoic Forge hidden beneath it, remains unclear to this day.
Blacksteel Hive An abandoned suit of blacksteel armor forged at the Glacious Station, now inhabited by highly flammable parasites. Do not be fooled, this armor is animated by nothing but a nest of parasites. Roast them alive with fire.
Prophet Neefar A strange entity that uses powerful illusions. Its background and how it obtained the title of "Prophet" are unknown.
Illusionist A master of illusions and close follower of the Prophet.
Mercenary A foreign mercenary who once belonged to an infamous band of warriors. He is sometimes jeeringly called the "Lunamancer".
Hexensoul A Sangeist of the Blood Swamps, cursed by the unseen Occultists. Buffs nearby enemies, and must be destroyed with an electric current to break the spell. While electricity is often more convenient, the Rubedo Vial can also be used to destroy the Hexensoul.
Shadow Spirits afflicted by Chaotica often linger after death, unwilling to leave the physical plane. They are shadows without an object to cast them. I must admit that I am utterly terrified of ghosts. It is best to run from them.
Karcibot A Karcidemon outfitted with cybernetic armor that is not so easily broken, turning it into a highly durable unit.
Purpur Imp A Faceless Imp that was mechanically enhanced within the Hemozoic Forge. Its mechanical enhancements makes it vulnerable to electricity. Stun it to prevent it from jumping.
Ruinous Spirit The wrathful souls of those swallowed by a flesh-eating sand.
Mechanized Goblin A goblin enhanced with cybernetic implants, its defense systems inspired by those of the Spectregeist. This foe is invincible while its shield is up. Set it on fire to maximize damage during its openings.
Leng Fruit A mutated variant of the common Chorus Fruit, having developed a self-defense mechanism. The chemicals within the fruit make it highly flammable. Even the smallest spark of fire causes these nuisances to blow themselves up.
Umbral Oni Heavily armed followers of the Lotus Samurai that have treaded too close to to the center of Hyperborea. Get close to this fool's face and they won't be able to use their crossbow.
Lotus Soldier Mercenaries employed by the Lotus Samurai. Many tall tales have spread about the Wu Dog who disappeared in Hyperborea.
Fogwraith Spirits that were swallowed by the Miasma, prone to violent demolecularization. Will explode if one remains close to them for too long. Go in for quick attacks, and then back out immediately. Getting blown up hurts.
Blood Eye A manifestation conjured by foul blood magic created by the Unseen Occultists. Eyes are typically vulnerable to having an arrow shot into them.
Unseen Insect Vermin that underwent the Unseen Ceremony, and were subsequently abandoned. Listen closely, and one can discern the footsteps of these insects approaching.
The Hollow A strange, clothed tree in the shape of a person. A bestower of tea.
Effigy of Woe A large doll filled with sulfuric dracolyne and sorrow, reminiscent of the illustrations of homunculi in old grimoires. Heals nearby enemies, but damages them if killed. Kill the Effigy and its healing aura will transform into a wave of death to rend apart weaker foes.
Swordsman A warrior who crossed into the Nameless Realm long ago, protected by prismatic armor. Outmatch them!
Marauder A warrior who crossed into the Nameless Realm long ago, protected by prismatic armor. Stun them with electricity to prevent them from floating.
Titanslayer Blacksteel skull-armor was reserved for those who had slain a Titan Fiend in the battles against the Nameless Realm. Run?
Swollen Undead A swollen reanimated corpse. Its face looks wrong.
Rug Creature The timid creature hiding beneath this rug eludes being seen, its body vanishing when slain. Perhaps it could be a spirit. While I do enjoy stomping on these things, fire is more practical.
Mimic Withering creature that has crawled inside of a crate to die. Perhaps it is best to leave it be. Wyvern Snaps will stun this sorry creature and momentarily prevent it from leaping about.
King Acrisius The ancient leader of the Phendrians, now a flame husk in the Blackpowder Gardens. Summons Hexed Eyes periodically. Use stuns hits to interrupt his jumps and shockwaves, leaving him open to attacks. Bring him the peace he deserves.
Hexed Eye A Blood Eye that has been hexed, increasing its health and offensive capabilities. Eyes are typically vulnerable to having an arrow shot into them.
Withering Samurai Daichi A warrior of Kwandoju who has mastered the use of various projectiles and can create illusory clones.
Carcosan Azoth-eater A gluttonous, discharged member of the Carcosa Brotherhood who eats Azoth from the corpses of his victims. He is highly mobile, and his enchanted throwing knives leech health from their targets. Avoid his throwing knives and stand within his red sigil to heal.
Apprentice (Gun) Amateur researchers of the Eclipsed Altar, these cowardly cultists have been taught how to use firearms.
Intercessor A wordless lunatic armed with the powerful Altar Moongun. Many in Serinden believe that the brief eclipse years ago cursed those born during it. Duck behind pillars to avoid their sniper shots. Attack the enemy's shriek-silver when they throw it to make the explosion damage them instead.
Crucified Moonchild The Zeartholum flips to the page for this creature. It contains only a drawing of the moon.
Branch-wrapped Spirit A spirit covered in strange branches. Perhaps all children of the Eclipse will one day become trees.
Bloodletter An undying clan that lurk about the Communion Grounds, forever cleansing themselves of Miasma from within. These fools have pathetic posture; any weapon with good knockback should send them flying.
Swamp Spirit Spirits that have swelled in the Blood Swamps for countless ages. Only fire can destroy them, unless...
Blood Baron Revolting creatures that rose from pools of congealed blood and mucus, possessed by spirits that appear upon the body's destruction. The Rubedo Vial will melt down the Blood Baron.
Recluse A Pursuer of Leng who has given up their pursuit.
Balthazar A mana practitioner who intends to become a Disciple of Varn.
Agony Manifest The Agony Manifest spirits are constantly tormented with pain and seek only to spread it unto others. Only a single arrow should be necessary to kill these bug things.
Agony Grotesque One Chaotica Tablet tells of the Agony Grotesques rising from the phosphoric fog trenches, spreading their sacred suffering relentlessly.
Valos Agent A low level agent of the mysterious Valos organization. Assigned to protect VC-413, the agents are trained in strategic combat and mana projectiles. Target members that are alone, or use attacks that damage multiple enemies at once.
Valos Researcher A researcher assigned to VC-413. As part of some larger project, they are researching the chaotic influence in Hyperborea.
Valos Turret Part of the defense grid of the fallen VC-413, this turret is easily destroyed with an electricity or projectiles.
Occultist Possessors of Esoteric Knowledge who have undergone the Unseen Ceremony. Their invisibility is a result of powerful illusory magic. Listen closely, and one can discern the footsteps of these madmen approaching.
Gore Priest Engravings on the Enteric Sepulcher depict the Gore Priests as ministers of the Dead Star ritual. They are the eternally loyal servants of the Archdemon Prince Ashmodelz, from whom they receive their dogma.
Brandon Wu Dog A skilled warrior and a master of various spells, Brandon Wu Dog is deeply feared and despised by the demons of Hyperborea and beyond.
Spectregeist Reanimated demons who fell in battle to the Shak'las. Their large shields deflect attacks when held up, but they remain vulnerable from behind. Some strikes will circumvent the shield, or break it altogether.
Miasma Censer A fragile censer that spews toxic fumes. Smash it.
Gore A mound of pulsating flesh.
An Egg? Don't look. Don't look. Do not look at whatever this is.
Fog Ghoul A corpse-eating creature, commonly hunted by larger demons for sport. Kill it.
Crafter A simple-minded ghoul employed as a censer crafter in the Night Keep.
Herald of Vitriol The deformed slavers of the Faceless Imps, mentioned in legends to have accompanied the great Wyrm in its pilgrimage, suggesting the reason for their respected stature. While arrows are viable, the Herald is most vulnerable when she foolishly descends back to the ground.
Saturnine Imp An imp that was coated in molten lead as a form of torture, but also making it now invulnerable to projectiles. The lead coating makes it vulnerable to electricity. Stun it to interrupt its jumping.
Incubus Itzhotepian creatures that cling to the shadows, remaining invisible via illusion. Their claws can fire electrical attacks generated by their battery-like organs. The Incubus is most dangerous when accompanied by other foes. Prioritize it, and disregard its trickery—kill it quick!
The Servant An odd serpent-man disguised as one of the Watchers. What their intentions are or who they serve are unknown.
Raw Agth Prima materia left behind by Agth demons eons ago. Perhaps there was a time when others ruled over the Nameless Realm, but now the Miasma holds dominion.
Ender Imp A slave demon of the Nameless Realm, the Ender Imp throws anomalous pearls that it teleports into its hand from an unknown source. Stun it with a Wyvern Snap to stop it from teleporting.
Flesh Hive An Ender Imp that has had its chest cavity burrowed into and used as a nest for parasites. This flesh automaton is animated by parasites. Use the body as a kiln, and cook the creatures alive with fire.
Hierophant A monk of Astarte in a deep meditative state. Do not forget that these are demons. Kill them.
Mortifier A monk undergoing the Nail Working, a path to enlightenment by embedding nails into the body. Do not forget that these are demons. Kill them.
Scutarius Fiendish gladiators of the Obsidian Sanctums that carry shields, protecting themselves unless struck from behind. Some strikes will circumvent the shield, or break it altogether.
The Shak'las Ancient Histi shamans and original wielders of the Sin Shovels, now slaves to the Archdemon Prince Astarte.
Fool's Gourd A fleshy fruit filled with digestive gases, causing extreme internal pressure and explosion if damaged, an evolution to spread the vegetation's spores.
Nephrite Elemental A horrible doll of flesh packed into a jade shell which bursts off to be sent at foes, the handiwork of the Gore Priests. The Elemental takes increased damage when its shell is off.
Silverghost An ashen creature filled with volcanic gas. It is extremely weak to puncturing attacks. Pierce this creature's membrane with a couple of arrows and watch it soar off.
Red Marble Abijo A walking sarcophagus, the one known as Abijo the Immortal entombed within. Its unbreakable shield deflects attacks, but it remains vulnerable from behind.
Abijo the Immortal The ancient and decrepit Abijo, cursed with the inability to die properly.
Screaming Homunculus A half-living doll filled with dracolyne and bird bones. Even dismemberment will not kill this suffering watchdog. Jump over its stomp shockwaves and banish its spirits back at it.
Mordisi Of the souls collected by the Disciples to be presented to Lord Varn, those deemed unworthy may be reused for mordisi.
The Dybbuk of Nails The ancient Gore Priest and Dybbuk of Nails, Dybbuqaset is said to have been the one to imprison the Apostate, a battle that he has been healing from within his tomb ever since.
Lotan's Successor A warrior from the Obsidian Sanctums chosen to be the guardian of the Enteric Sepulcher, the gravesite of Naamat.
Executioner Unholy melding of rended flesh and metal, the Executioner was designed by the Gore Priests to combat the Beast, should it ever return. Strafe your enemies and find the right opening to strike.
The Warden A chthonic monster crafted within the Obsidian Sanctums of Ve Arkro Logoth, here protected by a group of Gore Priests. Destroy the Priests.
Panget the Apostate A traitor of the Order of Gore Priests, whose name and offenses were expunged. He has been imprisoned in a Void for countless eons. An old ally of ours. Gore Priests are immune to arrows, and frequently scatter themselves into masses of bats which can be slain.
Eye Wheel The Zeartholum flips to the page for this entity, but it only contains equations and numerological theories.
Something The Zeartholum flips to the page for this creature, but it is blank.
An Unthinkable Foulness The Zeartholum flips to the page for this creature, but it is filled with scribbled drawings and text in languages you don't understand.
Warp It has long been documented that Chaotica has highly detrimental effects on the Iltamoid brain. Those afflicted by Warp are prone to wild hallucinations.
Theo DR The Zeartholum flips to the page for this person, but the text has been scribbled over with black ink.
Golden Illusion An illusion of Moatimus Klendest in his golden armor and ram helmet, a symbol of the emperor. Klendest abandoned Serinden millenia ago, his legacy fading steadily ever since. Particularly strong illusions can not be dispelled, but can be stunned by using the bell.
Doll A skeletal thing which sings an ominous tune, sending nearby demons into a frenzy.
Thurifer The gold-cloaked incense carriers of Itzhotep, the thurifers consider the unclean fumes of their chain censers to be communion with their smoky god.
Cauldron Demon A wretched demon that has melded with its own slurry, overflowing with Agth.
Agony Manifest (DO) An eerie spirit, little more than a nervous system constantly firing with pain and misery.
Malebranche Sadistic satyr demons of Itzhotep, the malebranche are often forced to labor in the city's furnaces and generators.
Unclean Beast A demon tortured in Itzhotep's kettle street. Agth springs forth from their charred maws.
Incubus (DO) Nightmare demon native to the deep shadows cast by Itzhotep. Remains invisible until approached.
Augurer Dark pythonesses of Itzhotep, the augurers read the chaos threads back to their lord, the Wyrm.
The Servant (DO) A heavily armed serpent-man who serves the master of the brace of Wyrmwood.
Phantom of the Azoth Sea The spectral crewmen of the cursed Conviction, one of the few vessels that can cross the Azoth Sea.
Sculptor A skilled red marble sculptor who lives at the Brace, the headquarters at the bottom of Wyrmwood.
Armorer A blacksmith and pseudo-general, the Brace's armorer was once one of the Pyromancers, before being entranced by Otherflame.
Curator The old curator of the Brace's library, his hands are stained with heavy ink.
Armo DR A naro who seeks to resurrect the Angel, Armo DR is credited as co-authoring a number of important Alkema papers in Serinden.
Mad Shak'la One of the Shak'la warrior morticians, although part of a fringe sect. His clothes are black with ink and, oddly, he has two right hands.
Kala Cow A thick-haired breed of cow native to Ali-lete, an obscure realm that was recently frozen over in a disaster.
Shuffling Bones One of the countless remains risen within the Grave of Graves. An unnatural chill follows their swipes.
Hoarfrost Owl A Histi warrior returned from death. The Grave of Graves is host to many powerful illusions, emanating from a great force down below.
Sin-eater Spirits clinging to their golden remains, ready to explode from the sin stewing within their guts.
Prioress A prioress of the Grave of Graves, proficient with a devastating flail that can be deflected or dodged.
Walking Corpse A Shak'la armed with a grappling harpoon. The Walking Corpse is a title used by fringe sects denoting one camouflaged in calamity.
Void Spirit (DO) An unholy spirit that possesses the very Miasma in the air of Itzhotep.
Pyromancer Serpent demons that were sent to burn into the bark of Wyrmwood. The tree, however, would not burn, producing only the dark Otherflame.
Marble Pyromancer One of the Itzhotepian pyromancers who discovered red marble in the carved out roots. The marble shatters if electrified.
Crooked Man The Zeartholum flips to the page for this person. There is a crude drawing of a sheep next to a house.
Landmine A bitterwort-based explosive device created by Agent Palamon to deter annoyances.
Camo Turret A variant of the Valos Manaburst Turret modified to blend into the environment.
Orphan Weaker demons that were left behind in the detritus of Wyrmwood's battlefields, the Orphans wear molted skin and feed on dead Saints.
Marble Orphan An orphan that has covered its body in the tough red marble stripped from dead Saints. The marble will shatter if electrified.
Mandrake A mess of bark and branches in the shape of a person. Flicks pools of bitter absinthe at invaders.
Dudaim A floating being of twigs and absinthe that can summon thorns out of Wyrmwood itself. It is unclear if they are sentinels of the tree or corruptions of it.
Malignancy A demon left unrecognizable from an extreme infestation of parasites. The mass will often burrow into the ground, awakening any nests.
Parasite (DO) A repulsive parasite and Logoth demon often thought to represent the will of the Miasma itself.
Gruggy A simple goblin. The goblins, often falsely accused of being demons, are known for finding their ways into even the remotest of places.
Heart A pulsating demon heart doubling as a makeshift generator.
Agent Palamon The pinnacle of Valos' Cybernetics Program, Agent Palamon is often dispatched on missions into chaos-corrupted zones. His advanced body shell will overcharge if electrified.
Shambler The hulking demonic priests of the Basilisk of our Devourer of the Six Stars, a temple fortress dedicated to none other than Poimandres.
Basilisk Eye Only true evil, and large volumes of blood, could produce the cursed eyes of the Basilisk.
Organ Spirit An intangible spirit playing a frenzying song on the Basilisk's pipe organ.
Arcane Mechanism The otherworldly relic of the Shamblers, the Arcane Mechanism guarding the Tramway shifts and reconfigures to optimize crushing its prey.
Iason, the Second Coming An icon of havoc and terror reborn from the core of the Arcane Mechanism, Iason wields a powerful moongun and will dodge most projectiles unless lunging.
Zombie Rotting undead twisted by Chaotica.
Fetid Mass Groaning sludge coagulated from dead, bitter carcasses.
Stapled Zombie Rotting undead with their eyes stapled over. Although blind, they can still hear loud movement.
The Sheep The great and terrible monster hidden within the Tramway, the guardian of glory. Although blind, it can still hear loud movement.
Offspring A rotting pile of meat.
Poltergeist (DO) Something is wrong.
Sheep A common mountain sheep, a horrific thing risen from ink and agony.
Carcosan A member of the Carcosan Brotherhood, featured in the famous play "Yellow Shepherd". They wield a short-ranged shotgun and a shield that blocks almost everything.
Marble Doll A doll adorned in red marble by the admirers of its haunting tune.
Figment A dream of the Pursuer of Leng wielding Separation made manifest. Many of its attacks can be deflected, and it is weak to the despair of Fili Anto.
The Handler A servant of Armo DR, fulfilling his more clandestine requests.
Canopy Goat A species of goat native to the canopies of Wyrmwood. Their diet of Bitterwort has made them immune to bitter damage, but very flammable.
Birch Scion Canopy sentinel armed with a wooden shield that deflects physical attacks. The bark is reminiscent of the pale beams descending from the sky.
Whispering Birch An ancient Iltam alkemist, now consumed by branches.
Putrefied Iltwin An artificial being created by the ancient Iltam for slave labor, now twisted by the bitterness of Wyrmwood.
Branch-wrapped Iltam A spirit twisted by Wyrmwood. The Iltam were all but entirely killed off during the Three Calamities, during which the Demon Gods were born.
Enraptured Iltam An Iltwin gazing into a crater of light. The Iltwin are unable to feel any emotion but joy. What is it about the crater that excites this one so?
Armo Del Rika A skilled mana fighter who summons illusions, remotely controls projectiles, and can seemingly dodge attacks in an impossible manner. The current vessel of a fragment of the Angel.
Monster Child A mistake in the process of creating Iltwin. Infantile, deformed, and bursting with ugly energy.
Marblejay The first artificial life created through red marble, flights of marblejays are seen by the Iltwin as a sign of the Angel's return.
Lightning Cage Strange device littered throughout Deios. Electricity arcs from it, stunning nearby non-Iltwin.
Intercessor (Enemy) One of the red Iltwin of Deios who prays for all of Altan. Fires its gun in a spread and charges blindly.
Pyromancer (Deios) The ancient masters of Otherflame who keep Deios warm. Perhaps the light of the dark Otherflame shines in a different spectrum.
Deios Believer Mutilated Iltwin armed with a high-precision rifle. The Iltwin of Deios, stained red under the unending rain, have endured endless waiting for the return of the Angel.
An Angel The ancient planter of Wyrmwood and bringer of the Eclipse.
Glass Man Due to Glass Men hijackings, most sending mirrors have been demolished. These creatures appear randomly, often stealing data and literature.
Ambrosia A form of the very flammable chorus fruit cultivated to have increased psychedelic properties.
Philosopher A madman or a visionary who faded into the Veils of the Upper Mysteries.
Scholar of Three A decrepit thing with an upside-down face. It seems the rearranging of its guts causes it to vomit poison.
Cataclysm A gelatinous mass of cerebrospinal fluid, resistant to melee attacks.
Hand of Mysteries One of the hands of the one with a thousand names.